An Overview
No true Iron Man fan should be without knowledge of this dimension of the Marvel Universe because it rounds out the Shellhead legend and spotlights one of Marvel's greatest supporting characters: Jim Rhodes. But War Machine was an uneven comic at best.
A much-anticipated Iron Man spin-off, War Machine ran for only twenty-five issues. Though it often showed potential, the book was held hostage to stupid, long crossovers that didn't allow War Machine, or his supporting cast, to develop on their own. (Almost half the issues are in service of Marvel crossovers.) In the end, even the introduction of a new alien armor didn't prevent the War Machine title from stumbling and dying in #18—although no one informed the creators for another seven issues.
If the crossovers had been good stories, maybe War Machine would've survived. Unfortunately, the title had one more bad strike against it. War Machine suffered the curse of ever-changing writers/artists during its short life. And when a permanent crew (Abnett/Haynes) finally settled in, things didn't get any better. While writer Dan Abnett's stories were good enough (excluding crossovers), what killed War Machine was the art. Certainly writing is the most important thing in comic storytelling—but no matter how good the story is, you've gotta be able to look at it. Fred Haynes, the man who drew WM into the grave, is the worst penciler that I have ever seen in a published comic (and this is still true in 2006). His artwork is inconsistent and child-like. (One expects that at the Marvel level, an artist could draw the character's face the same from one panel to another on the same page. Fred Haynes demonstrated a unique ability to be consistently inconsistent, an inexcusable sin at the professional level.) I'm quite sure that the title would have endured longer had the artistic quality been even just average. Anyway . . .
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