The Iron Man Armory Interviews David Michelinie
Along with his partner Bob Layton, David Michelinie produced what many consider to be the definitive Iron Man stories. He wrote or co-wrote IRON MAN from issues 116-157 and from 215-250, giving the world some great stories including Justin Hammer, Iron Man's Specialty Armors, the first Armor Wars and Iron Man's classic run-ins with Doctor Doom. He also did some incredible work on THE AMAZING SPIDER-MAN with Todd McFarlane.
Michelinie recently returned to pen Tony Stark in IRON MAN: BAD BLOOD, a four issue mini-series. In early Spring of 2001, we corresponded via e-mail. Below are some of his thoughts on Iron Man, writing and life in general. (Only the order of the questions has been changed for clarity.)
1. From where do you draw artistic inspiration for your work?
Mostly from people who are better writers than me, which means I get inspired a lot. (Rimshot) But seriously, folks...whenever a I read a novel or short story, or see a movie that's incredibly well-written, I frequently come away with a schizoid mix of elation and depression. I'm delighted to have had such a good time, but I also tend to have an elevated awareness of my own artistic shortcomings. That frequently makes me want to try harder, to look for something new, change my perspective, maybe dig deeper into my psyche for some speck of creativity I may have overlooked before. In addition, I sometimes find other writers' lives inspiring. I got a lot from the parallels I found between myself and Stephen King in ON WRITING: A MEMOIR OF THE CRAFT. We're the same age, both self-published little stories when we were kids, went to college during 'Nam, etc. Of course, he's now a mega-millionaire superstar, while I'd kill to write a fill-in issue of ANGEL & THE APE, so I guess there are still a FEW differences between me an' Steve...
2. What are some non-comics influences on your work?
I think that initially my influences came from prose writers. I never set out to be a comics writer, and kind of slid sideways into this profession. Harlan Ellison was a big influence, I know; his use of words is beyond amazing. And I found Michael Moorcock's haunted heroes and multiverses fascinating. When I got into comics, Stan Lee was of course a huge influence, with his take on realistic heroes--Peter Parker/Spider-Man in particular. And when I actually started writing comics, Len Wein blew me away with his SWAMP THING scripts; I tried to emulate him for years. These days, I think it's more life experiences than other writers that influence my work. I try to draw on what I've learned through decades of actually living on this planet, on whatever scraps of wisdom I may have gained, for my stories.
3. What, if anything, do comics tell us about real life?
Like all popular entertainment--movies, books, music--comics pretty much mirror what's going on in real life without even trying. Writing a monthly series is a monster that gobbles up ideas at an alarming pace. Writers frequently turn to news stories for plot springboards--if there haven't been dozens of comics stories about school shootings yet, I guarantee there will be. Plus, a writer can't help but put his or her sensibilities into their fictional characters. Strip away the costumes, the powers, the magic, the otherworldly settings, and you'll always find a little of what the writer feels. And, unless they're completely delusional (don't ask me to name names), that will reflect a bit of the reality that they've experienced.
4. What can we learn from comics? That is, what lessons for real life can be learned from Super Heroes?
The variety of comic books available to the public, particularly from independent and self-publishers, is staggering. And I imagine a person could find examples of almost any moral or ethical position if one looked long enough. There are hate comics being produced by splinter groups, Jesus comics being published by religious organizations, and everything in between.
Heroes, in particular, often take on a darker, harder edge these days, turning to less-than-heroic measures to accomplish their goals; perhaps a reflection of readers' diminishing confidence in those they look to for protection (politicians, police, parents) in the real world. Even what might seem to be basic truths-"it's bad to hurt people"--can be manipulated to push a particular viewpoint: "it's bad to hurt an unborn fetus." So the modern reader has to look at comics the same way they regard any source of input: with a wary eye, and an intelligent interpretation as to how such information may actually apply to his or her personal situation.